Mythic Munchers

Guide / Endgame

Cards & Charms

Cards

Runs drop cards. Open the menu and choose Card Deck to equip them. Up to 5 can be active at once. Castle Nathria drops the rarest ones, and cards are not guaranteed on every run.

The deck has 10 loadouts: 5 Global, shared by all your characters, and 5 Char, for that character only. A build’s cards can be imported from the Builds window.

Boosting card drops with the Rift Warden, for Rift Tokens:

  • Rift Fortune — your next rift gives more materials and a better card chance. It stays until you open your next rift’s reward cache.
  • Rift Cache — a pile of random rift materials, with a chance at a Rare or better card and at Fragments of Darkness.

Charms

Charms drop from Challenge Rifts, Castle Nathria, world bosses and Doom Realm bosses once you reach Paragon 100. There are 4 base charms in 5 qualities.

Upgrade and reroll them in the Charms tab of the Item Forge. Tiers go from I to V, and Tiers IV and V add a random effect. A build in the Builds window lists the charms and rolls it recommends.

Charms you no longer need can go through the Item Recycler for Primal Shadow.

Mentioned in this article

  • [Rift Tokens] currency #10193
  • [Fragment of Darkness] item #801025

Last updated 2026-11-01